![]() The dragon can then fly up to half its flying speed. ![]() ![]() of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. Wing Attack (Costs 2 Actions): The dragon beats its wings. Even gloomy days provide bright light, as do torches, lanterns, fires, and other sources of illumination within a specific radius. Bright light lets most creatures see normally. Tail Attack: The dragon makes a tail attack. The presence or absence of light in an environment creates three categories of illumination: bright light, dim light, and darkness. Spent legendary actions are regained at the start of each turn.ĭetect: The dragon makes a Wisdom (Perception) check. Only one legendary action can be used at a time, and only at the end of another creature's turn. Legendary ActionsCan take 3 Legendary Actions, choosing from the options below. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one. Lightning Breath (Recharge 5-6): The dragon exhales lightning in a 90-foot line that is 5 ft. Any creature in the area when the spell is cast is also outlined in light. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. cube within range is outlined in blue, green, or violet light (your choice). A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. 16 leds, 3W/led, blue/red color, Power consumption: 2A, Easy to install: fixing with suction cup to the windscreen, 4 flashing pattern, Flashing frequency: 2Hz. Hit: 16 (2d8 + 7) bludgeoning damage.įrightful Presence: Each creature of the dragon's choice that is within 120 ft. Seen in silhouette, a genasi can usually pass for human. The elemental blood flowing through their veins manifests differently in each genasi, often as magical power. Blue is a spectral color meaning that pure blue light exists. Tail: Melee Weapon Attack: +12 to hit, reach 15 ft., one target. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. Light blue are colors composed of blue and white light possibly with tinges of other colors. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.Ĭlaw: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. It then makes three attacks: one with its bite and two with its claws.īite: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Traits Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.Īctions Multiattack: The dragon can use its Frightful Presence.
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